What video games can teach us about writing (2/3)

Last month, I discussed how The Legend of Zelda: Breath of the Wild could teach writers about world-building, travel time, and how to show (and not tell). Even if open-world games like Breath of the Wild can give the player any experience they want, there are still some weaknesses of the genre. It’s difficult to provide direction for a plot that can be experienced at any time and in any order. Older video games didn’t particularly have this problem due to their fairly linear format. Of course, there also wasn’t much in terms of a story either. While nostalgia can color our experiences with games like Mega Man and Super Mario Bros., one can find their influence on modern gaming in gems like Shovel Knight. With modern development tools, game companies can preserve the nostalgia of these older games while also advancing the “retro” style in exciting ways. What’s perhaps surprising about Shovel Knight is its ability to tell a story...
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How traveling improves your writing

With the invention of the internet and the ease of access to an endless supply of research materials, practically every aspect of the writing process can occur on a home computer. We all know the cliché of the writer who holes themselves up in their house and spends days upon days in a disheveled state writing their book. While I always encourage writers to get out of their house and write somewhere else once in a while (especially when they have writer’s block), many successful writers have found what works for them, and it often involves a routine centered on making themselves the most productive they can be. Depending on their home situation, they could very well spend most of their time writing from the comfort of their favorite desk or table. Unfortunately, a limitation of spending so much of the writing process indoors is that some of the best research needs to happen in the field. One of the best...
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