Using real places in your writing

The setting is a key foundation of any story. Without it, your characters are engaging with a plot in an amorphous location. Sometimes, ignoring the setting can lead to dialogue-heavy writing (or “talking head” syndrome). A simple way to ground your story in reality is to use actual places in your writing. I’ve talked about how traveling to these locations helps add the needed realism to stories based on the real world. However, I also understand that not everyone has the time and money to go to a specific spot in a big city that they don’t live in. It’s certainly easy to use locations close to where you live, but not every story you write will likely be set in an easily accessible spot. Thoroughly researching these places you haven’t been to with Google Maps and travel guides is a simple way to overcome this limitation. Convey the sensation of “being there” Ideally, though, visiting the location you want to use in...
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What video games can teach us about writing (1/3)

Art inspires art. Sometimes a beautiful painting can give you an idea for a short story. Perhaps a beloved song is a jumping-off point for a novella. Maybe a great movie can get your creative juices flowing for a book of your own. Art can come in many forms, but one form most people don’t readily recognize is that of video games. I’ve already written about how games like Not Tetris describe my idea-collecting process, but recently I’ve played a few games I would consider artistic enough to pull some lessons into my own writing. Art inspires art. But, are video games art? Video games have come a long way from the days of Pong and Pac-Man. While these games were kept simple due to technical limitations, today’s video games no longer have these restrictions. I think one of the reasons why video games aren’t considered art is that most art is one-directional. You go to a museum to view paintings. You listen to music on your...
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