More in 2024

More in 2024

For the last few years, I've been more productive than I had to be. Since 2018, my singular goal has been to publish a single new book wholly written by myself each year. This means that being in an anthology doesn't count, as the entire project must be something I wrote. However, it also means that compilations of things I've written (like blog posts or short stories) can count as my annual release. There also isn't a length requirement, which is why I count children's picture books and cookbooks as meeting the intent of my goal. Having published not only a 10th Anniversary edition of The Fluxion Trilogy for the last few years (including audiobook versions of these books), but a new book as well, I decided it was time to refocus my efforts for the next few years before I have to put out a 10th Anniversary edition of Fourteener Father in 2028. The plan for 2024 still has some...
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Getting Past Originality

There's usually a point in a writer's career when they have an amazing idea and flesh it out—only to find that it's been done before. Now, I'm not talking about a word-for-word "they stole my idea before I even wrote it" kind of plagiarism here. I'm talking about the raw concept being similar enough as to draw easy comparisons. These are the ideas that authors tell their friends about and receive the feedback, "Oh, it's like [FILL IN THE BLANK]." This devastates inexperienced writers. However, those who have been writing for a while welcome the comparison. Why? Contextual originality. If you gave two writers the same prompt (like for an anthology), they'd likely come up with two completely different ways of handling it. Similarly, even if someone already wrote your idea, that doesn't mean they wrote it how you'd write it. We all have different inspirations and worldviews that make what we write contextually original. It's been said that all stories have...
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Write what you like

There are tons of pithy sayings writers usually hear when they're starting out. "Kill your darlings." "Show, don't tell." "Write what you know." Most who are starting out don't really know what these idiomatic pieces of advice actually mean. Even experienced writers have trouble cracking the code on some of these sayings. Ultimately, you can't really distill sound advice down to a 3-word phrase. Sometimes, it's better to rephrase this advice. For instance, when I tell people to write what they know, what I'm really saying is to "write what you like." Passion makes it easy. "If you could speak on something for an hour without prepared notes, what would it be?" is an icebreaker question that uncovers your interests and hobbies. It also answers my "write what you like" motto. Have you ever picked up an interest that suddenly sucked an entire weekend away as you dove down the rabbit holes that uncovered the depth of this hobby? Did you spend...
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Be a Voracious Consumer of Stories

Being an author takes a lot of time and commitment. Depending on how fast an author can craft clean copy determines how much time they must dedicate to the various steps of finishing a manuscript. Perhaps an author is a fast writer, which might require them to spend more time editing. On the flip side, maybe an author agonizes over each word as they write, which might take longer to get through a draft but requires less time editing. Wherever you fall on the spectrum of writing and editing, there is one activity you should also dedicate some of your time to. What's nice about this activity is that it can often be relaxing. I refer, of course, to consuming stories. Read universal stories with wide appeal. While we encourage writers to pursue the stories they want to tell, if these stories only focus on wish fulfillment or other narcissistic tales, their audiences are likely to be limited to themselves. Reading other...
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The Benefits of Fanfiction

Anyone who has consumed a significant amount of media can tell you that there are no original ideas. Most stories merely borrow ideas from their predecessors. The fact that most stories can be categorized into a handful of core concepts proves that everything has already been done before. And yet, people keep writing stories. Part of what makes a story original is how it mixes its influences to create something new, even if the foundation is recycled. Then, there's fanfiction. Some stories are told so well that the characters and settings are adopted wholesale into a different author's new work. While this form of creative writing could be considered intellectual property theft (especially if the stories are sold without consent from the original creator), it can be used as a stepping stone for writers who want to improve their craft. Alternatively, experienced writers can find the weak spots in famous stories and re-write them to fix plot holes and character inconsistencies....
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The List of Best Movies

The List of Best Movies

Anyone who has met me and talked to me for any considerable amount of time will know that I like movies. This love of cinema started in high school but blossomed in college. While I was in college, I decided to watch through the American Film Institute (AFI) top 100 movie lists. I found many classics had become my favorites in this process. After graduating, I then set out and watched all the movies that had won the Oscar for Best Picture. This was slightly less inspiring, as there were some obvious snubs over the Academy Awards’ almost 100-year history. When I moved back to Colorado, I picked up a copy of 1001 Movies You Must See Before You Die when a nearby Borders Bookstore was going out of business. This was an eclectic list, but it gave me the best quote when it comes to listing out the “best” movies. I’m paraphrasing somewhat, but it basically said, “Sometimes you...
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What video games can teach us about writing (3/3)

Over the last two months, I've written posts about how Breath of the Wild is an excellent example of how to do settings and how Shovel Knight reveals the depths of its characters through gameplay. While I'm sure the Breath of the Wild sequel will continue to advance its worldbuilding technique, and the final Shovel Knight DLC will give more insight into one of its boss characters, I'd like to spend this month discussing how Hollow Knight can provide writers with some clues on how to write effective foreshadowing, integrate ambiance into their settings, and provide steady and discernible character growth in their protagonists. Before we get into it, though, I feel a short explanation of the "Metroidvania" genre is in order. Hollow Knight is a platformer that abides by some of the basic tenets of games like Super Metroid and Castlevania: Symphony of the Night (hence the genre of "Metroidvania"). There are two main aspects to a good Metroidvania: exploration and upgrades....
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What video games can teach us about writing (2/3)

Last month, I discussed how The Legend of Zelda: Breath of the Wild could teach writers about world-building, travel time, and how to show (and not tell). Even if open-world games like Breath of the Wild can give the player any experience they want, there are still some weaknesses of the genre. It’s difficult to provide direction for a plot that can be experienced at any time and in any order. Older video games didn’t particularly have this problem due to their fairly linear format. Of course, there also wasn’t much in terms of a story either. While nostalgia can color our experiences with games like Mega Man and Super Mario Bros., one can find their influence on modern gaming in gems like Shovel Knight. With modern development tools, game companies can preserve the nostalgia of these older games while also advancing the “retro” style in exciting ways. What’s perhaps surprising about Shovel Knight is its ability to tell a story...
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What video games can teach us about writing (1/3)

Art inspires art. Sometimes a beautiful painting can give you an idea for a short story. Perhaps a beloved song is a jumping-off point for a novella. Maybe a great movie can get your creative juices flowing for a book of your own. Art can come in many forms, but one form most people don’t readily recognize is that of video games. I’ve already written about how games like Not Tetris describe my idea-collecting process, but recently I’ve played a few games I would consider artistic enough to pull some lessons into my own writing. Art inspires art. But, are video games art? Video games have come a long way from the days of Pong and Pac-Man. While these games were kept simple due to technical limitations, today’s video games no longer have these restrictions. I think one of the reasons why video games aren’t considered art is that most art is one-directional. You go to a museum to view paintings. You listen to music on your...
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